Mori 1
Build worlds, not just images.
3D assets, geometry, materials, environments and spatially consistent scenes.

Capabilities
What Mori does
Production quad and tri topologies
Generates clean, water-tight, manifold meshes with optimized edge flow ready for rigging, animation, and real-time engine shaders.
Complete PBR material synthesis
Delivers full Physically Based Rendering material stacks: albedo, normal, roughness, metallic, ambient occlusion, and emissive maps.
Spatially coherent environments
Construct full 3D interior and exterior scene geometry aligned to absolute real-world metric scale and coordinate grids.
Universal engine export
Exports USDZ, glTF and GLB, FBX and OBJ, and 3D Gaussian splats.
In production
Where Mori fits
Spatial computing
AR asset pipeline
Generate photorealistic interactive 3D models for AR commerce and spatial apps.
Game development
Real-time environment and prop kitbashing
Populate vast open worlds with hundreds of unique, textured 3D props matching target polycount budgets.
Architecture and industrial design
Rapid spatial prototyping
Translate conceptual sketches and CAD schematics into fully realized 3D spatial volumes.
Research preview
Try Mori on your own work
Samples of Mori's own output publish only after blind review, so the pictures here are illustrations. A studio can apply now to test it in its own pipeline.
